Dead Space Redux

29 10 2008

I’ve always been a fan of survival horror games, so I was pleased that I got to play the opening half hour or so of Dead Space last week. This time of year tends to bring the behemoths out to play in the console Christmas wars and the likes of Dead Space are often overlooked, which would be a terrible shame.

Granted, I only saw the early sections of the game, but what I saw definitely whet my appetite for the rest of the game, from the stunning lighting effects to the creepy opening death the game sets itself up as ambitious and dark. The plot is perhaps a little tired, “hmmm lets go investigate that abandoned spaceship…” but the visceral nature of the gameplay and its limb-loosing arsenal should make up for it.

I’m something of an achievement whore and the points up for grabs here seem well balanced and fun with a minimum of pointless iterm collection, a focus on weapon use and definite replay potential.

With Hallowe’en around the corner Dead Space could be just the thing for a genuinely creepy experience, especially if you are a fan of Resi/F.E.A.R.

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Wednesday, October 29th, 2008 Gazz

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