Neptune’s Pride
Neptune’s Pride – Neil’s (backstabbing) Game
As you see this, gentle reader, the editorial staff of Stuporcollider and 60% of our readership (plus guest) prepare for the commensment of a war to end all wars. Or, more likely, a conflict to start a lot of arguments and recriminations. This will be an ulimate battle to the death, eight players, one galaxy. Only one race will survive to rule…
You didn’t guess it?? Well we’ll be taking part in a premuim game of Neptune’s Pride. If you’ve not caught news about this online multiplayer RTS, that’s probably because it’s still in Beta and even when it is finally at v1.0 will doubtless remain a fringe game, with hardcore participation but shallow mainstream penatration. That said, inital reports have not been unappealing and, lets be honest, we’re at the fringes anyway. If you’ve ever played Risk then add to that mechanic some simple technology trees and a trade system and you’re pretty much where the game seems to lie. NP’s scale, however, is completely none-terrestrial. You venture through the stars of a random or systematically constructed galaxy to find and conquer your fellow players.
One of the main features, and one I like the sound of, is the pace of the game. It’s an RTS (so’s not turn-based) but traveling from star to star takes a number of hours. The game is played through your chosen interweb browser, so you can log-in and check you progress a few times a day, set what you want your dudez to do and leave them to their jobs. This allows for a lot of tactical thinking and games that last weeks.
Obviously the size and power of your fleets influence greatly your success, but there’s also the opportunity to form (and there for break) alliances with other players. This, I think, is where the beauty of the game could be. I can envisage some exploration, a bit of combat/trade and then a whole lot of backstabbing and subterfuge… I can hardly wait…
And with that, the e-mail has arrived telling me that the game is afoot…
I intend to post ”every now and then” with comments on the game itself and coverage of hostilities, for as long as I survive. So check back for fighty talk and feedback soon. I’m now off to plan how best to eradicate everyone else from my universe!
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